Rhythm Doctor is a unique one-button rhythm game where your timing can save lives. In this world, defibrillating a patient's heart in perfect sync with their heartbeat has powerful healing properties. Your core task is to press the spacebar precisely on the seventh beat to keep your patients stable.
While the concept is simple, each patient presents a unique challenge based on complex music theory. Their illnesses manifest as polyrhythms, hemiolas, irregular time signatures, and other rhythmic obstacles. However, you don't need a background in music to succeed. Rhythm Doctor is cleverly designed to teach you these concepts of music and rhythm theory through intuitive gameplay, often without you even realizing it.
The game features over 20 handmade levels, each introducing a different rhythmic concept in an accessible way and telling its own story. These individual stories are woven into an overarching, character-centric narrative featuring a large cast of doctors and patients. For players who master the basics and seek an even greater challenge, difficult "Night Shift" versions of each level are available to truly test your skills.
Rhythm Doctor offers a creative and engaging experience that combines a simple control scheme with surprisingly deep musical mechanics and a charming storyline, making it a standout title in the rhythm game genre.
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Major content updates add Act 6 and the Medical Records Room, including the Story Mode finale, plus a new Physiotherapy Ward level (5-3N). New content has been added to the Basement and the Sleeve Paint feature was moved there; sleeve customization now allows separate selection of palm and fingernail colors independent of skin tone. The game is now available in French, and English audio descriptions were added for Story Mode levels when screen narration is enabled. Gameplay quality-of-life includes a new Fast Menu option in Advanced Settings, plus small text and visual tweaks across the game and broad UI, speed, and stability improvements.
Level editor enhancements introduce a hidden Windows tab (revealed when placing a Window Dance event) with tools for Window Dance levels (contains Story Mode spoilers), and a new Change Character event to swap a row’s character on the fly, including custom characters. Sprite handling is improved: built-in characters can be chosen without requiring a custom image, large preview images are auto-scaled, custom .json characters/sprites attempt previews, and individual sprites can disable their row preview. Multiple hitstrips can appear in a single room, events placed on Bar 1 Beat 1 run immediately at level start, rewinding to Bar 1 shows the push-to-start screen, a Narration conditional was added, and the unused "tag" field in conditionals has been hidden/removed.
Event system changes include the ability for Add Classic Beat to override beat sound (one-shot override not yet supported), Play Sound gains additional sound effects used across the game, Say Ready/Get/Set/Go now supports room selection and defaults to On Top, Set Counting Sound adds "Spear", Set Heart Explosion Interval can be disabled entirely, and Set Background Color now supports the On Top room (recoloring the void). Theme and VFX presets dropdowns were reorganized, Set Theme gained horizontal scroll for wide themes, and Set VFX Preset added Falling Leaves and Confetti Burst options. Move Row now has an acceleration option, Invert Colors supports the On Top room, Paint Rows/Hands/Sprite adds music-pulse border options, Change Players’ Rows defaults to No Change for all rows, and Reorder Sprite can move sprites into a room’s background or foreground layers to place them behind or in front of specific background elements.